Shroo-man wrote:id have to disagree with you. not sure what you mean by dead ends as lucasarts games have dead ends too.
the sierra graphic adventures is what got me into adventures. the first one i've ever played was the first leisure suit larry. also if you think the graphics have aged horribly some of the games have been remade with newer graphics
i think I finished most of the sierra ones after I played the lucasarts adventures. so imo they haven't aged that badly to make them unbearable compared to lucasarts adventures. in fact i still got lots of enjoyment out of them especially the quest for glory series. finished the first 4 but couldn't stand the 5th one as it doesn't look or play anything like the other sierra games.
the only problem I have with sierra ones is incompatibility and bugs particularly in the police quest series
Actually, the later Lucaarts games
don't have dead ends. I'll illustrate what I mean by dead ends ...
For example, in Kings Quest V there is a point where you are starving in the mountains and you need to eat or die. You have a pie in your inventory which can satisfy your hunger. It makes perfect sense to eat it ... but if you do it'll make a later puzzle
impossible to win. However, the game will not only allow you to make this mistake, but to keep playing ... even though you basically have a game over.
In some Sierra games, you can make a mistake in the first ten minutes and not find out you can't beat the game until hours later! And, like the above example, the mistakes often make no sense.
This probably isn't the best explanation/illustration, but hopefully it gives you an idea of what I mean. It is archaic design at its worst.
I've no problems w/older graphics btw, especially from the 80's or early 90's since they remind me of my younger days as a gamer.