Major Audio Sync Issues
Posted: Wed Feb 27, 2008 4:45 am
Hi there,
I recently just downloaded the limited edition of the emulator to try out and I seem to have run into major sound sync issues. This happens in all the games I've tried
Zelda Games: Basically the voice acted cutscenes play but the video goes way faster than the audio. I can pause the emulator and let the audio catch up but when I resume, the same problem occurs. Is there any limiter built in to this emulator by any chance? It's almost like it was meant to run at 25 (PAL) or 30 (NTSC) FPS instead of 50 or 60 (and on my machine, I can achieve full speed).
Hotel Mario: Same problem with the intro and even in-game, I notice the SFX lagging behind what I'm actually doing and sometimes music and SFX will completely cut out for the rest of the level.
Thanks in advance to whomever can help.
I recently just downloaded the limited edition of the emulator to try out and I seem to have run into major sound sync issues. This happens in all the games I've tried
Zelda Games: Basically the voice acted cutscenes play but the video goes way faster than the audio. I can pause the emulator and let the audio catch up but when I resume, the same problem occurs. Is there any limiter built in to this emulator by any chance? It's almost like it was meant to run at 25 (PAL) or 30 (NTSC) FPS instead of 50 or 60 (and on my machine, I can achieve full speed).
Hotel Mario: Same problem with the intro and even in-game, I notice the SFX lagging behind what I'm actually doing and sometimes music and SFX will completely cut out for the rest of the level.
Thanks in advance to whomever can help.