programming the Cd-i
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programming the Cd-i
I'm a bit of a nerd(to say the least). Whenever I get a new system I want to program it I was quite excited to learn that for the Cd-i I could simply burn my files on to a standard CD, rather than have to buy tons of equipment for programming cartridge based systems like my DS, Atari 2600, etc. Anyone know where I could find an article or two on programming the Cd-i?
Thanks a ton!
Thanks a ton!
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Sorry for the disappointment, but I can't say something about programming. But I'm interested what you are doing. Did I understand it correctly, that you programm own games for some systems? Is this not illegal? And have you sold any games?
I do not criticise your work, I'm just very interested in it. And sorry for my bad english. That's why I'm not sure I understand you correctly.
I do not criticise your work, I'm just very interested in it. And sorry for my bad english. That's why I'm not sure I understand you correctly.
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Yes, I program my own games for systems, it's quite fun.Jaffar Sholva wrote:Sorry for the disappointment, but I can't say something about programming. But I'm interested what you are doing. Did I understand it correctly, that you programm own games for some systems? Is this not illegal? And have you sold any games?
I do not criticise your work, I'm just very interested in it. And sorry for my bad english. That's why I'm not sure I understand you correctly.
Illegal? There's a fine line for that question. I do not think I could sell my games for newer systems like the DS legally, but there are people that will pay for someone to make games for really old systems like the Atari 2600. I've personally never sold any of my works. I can however, legally distribute all of my work because I own the copyright for it.
With cartridge based systems(Atari 2600, NES, SNES, DS, Etc) you have to pay a bunch of money for the equipment to run it on the hardware. Other disk based, like the Gamecube, and Playstation burn the disk backwards or put security features on the system, so you need a very expensive devices to code on them. Where as with the CD-i it burns it like a normal CD, and as far as I can tell, there is minimal security, so I would only need my computer that can burn CDs
If you have any other questions on the subject I'll gladly answer them.
Hope that clears things up for you
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Thanks, I needed the libs, and compiler. Programming each game system varies a little so I still need some documentation(like a tutorial) or some sample code.yokohama wrote:In that post you have some info: http://cdinteractive.co.uk/forum/viewtopic.php?t=1255
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That's too bad, I'll look around for some more documentation. Thanks for the help, I got most of the stuff I need.yokohama wrote:In this page there were some little examples of code, but actually don´t work: http://cdidev.emuvibes.com. It´s accesible by Web Archive, but the download links are broken: http://web.archive.org/web/200512010407 ... uvibes.com .
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The emuvibes site contains sample programs in C using Balboa.
The CD-i stub download which is available from my site here contains assembly language sources and some documentation about how to find devices on a CD-i players.
You still need the Microware OS9 assembler and linker programs; I do not know if there is currently any site where you can download these. At one point they where available from oldergames...
The CD-i stub download which is available from my site here contains assembly language sources and some documentation about how to find devices on a CD-i players.
You still need the Microware OS9 assembler and linker programs; I do not know if there is currently any site where you can download these. At one point they where available from oldergames...